![]() ![]() Make sure the game is set to the “sandbox” gamemode. Open the new game menu, and select the map you want to create spawnpoints on. Just hit the subscribe button and you’ll have it in Garry’s Mod as an addon, and you can move on to the next section right away. You can grab the TTT Weapon Placer tool from the Steam Workshop. You won’t have this problem with maps for which TTT does not include a re-arm script. ![]() You can avoid this by moving or renaming the included script for the map located in /garrysmod/gamemodes/terrortown/content/maps, for example changing “de_dust_ttt.txt” to “de_dust_ttt_original.txt”. ![]() NOTE: You may run into a problem where your own re-arm script for a CS:S map (like de_dust) is ignored and the game always loads the script that is included with TTT. We can fix that by making a re-arm script. Being a standard CS:S map it does not have any TTT weapons, no ammo, and really boring player spawn locations by default (though TTT includes a re-arm script for it). In this guide I will go through the basic process by placing some guns and stuff, in this case on the CS:S map de_dust. Placing those scripts on a server will apply the new spawns when the map is loaded. The system works by creating what are called “re-arm scripts” (because you are placing new weapons, hence the term re-arming) using the TTT Weapon Placer tool in Gmod’s Sandbox mode. This is primarily useful for taking a map not created for the gamemode and making it playable in TTT. ![]() TTT has a system for creating or modifying the weapon and player spawns of a map. ![]()
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